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D&D Clubs

D&D clubs for kids who are ready for a party of their own.

Weekly D&D clubs give kids a small guided party, a welcoming Guild Master, and a story they help shape. No rulebook or parent prep required.
Beginner-friendly D&D
Small guided parties
Welcoming Guild Masters
A party is the small guided group of kids your child adventures with each week.
Young adventurers gather for a guided online Dungeons and Dragons club.
First adventure ready

No rulebook required.

Clear choices, friendly guidance, and room for every new adventurer.
How D&D clubs work

A weekly adventure with the same small party.

A welcoming Guild Master leads the same small party each week, explaining rules as they come up and helping every child join in.
Quest board

From the first hello to next week’s cliffhanger.

Here is how a new player gets started.
01
Match

Find the right party

We match your child by age, schedule, experience, and comfort level.
02
Guide

Meet your Guild Master

Their Guild Master explains the game, keeps the story moving, and helps everyone share the spotlight.
03
Create

Build a character

Simple choices and friendly guidance help new players feel ready.
04
Return

Continue the story

The same party returns each week, building comfort and a story of their own.
For brand-new players

New to D&D? Good. The first steps are built for that.

New players get clear choices, friendly guidance, and room to warm up.
Parent prep

What you do not need to bring

No rulebook
No dice stress
No parent prep
Beginner Starter Kit

Everything they need to take the first turn.

Kids learn through the story, one clear choice at a time.
Clear first choices
Friendly explanations
Room to warm up
A character sheet ready for a young adventurer.
Character Sheet

Start with a hero

We narrow the choices so creating a first hero feels exciting, not overwhelming.
A set of colorful roleplaying dice.
Dice Help

Rolls are explained

Each roll is explained when it happens.
An illustrated adventure path shaped by player choices.
First Choices

No spotlight panic

Some kids jump right in. Others listen first. Both are welcome.
A Guild Master guides young players through an imaginative adventure.
Guild Master Guidance

A guide keeps it moving

A welcoming Guild Master helps kids understand the scene and try the next step.
What kids build through play

They come for the adventure. Teamwork happens along the way.

Every session gives kids a reason to speak up, solve problems, listen, and support the party.
Voice

Speaking up when it matters

Kids suggest plans, ask questions, and say what their character tries next.
Teamwork

Making room for the party

Players listen, build on each other’s ideas, and share the spotlight.
Problem-solving

Trying clever ideas

Puzzles and story choices invite kids to think out loud and test ideas.
Confidence

Feeling useful in the story

Their idea matters. Their turn counts. Their character helps the party win.
Safety and parent trust

Clear safeguards. Calm guidance.

Small groups, clear boundaries, and background-checked Guild Masters keep the table welcoming for players ages 8 to 17.

A guided table

Guild Masters manage turns, explain rules, and help everyone participate.

Sessions are recorded

Recordings support safety and accountability.

Personal information stays private

Kids do not exchange identifying information inside Guild spaces.
First adventure preview

What does the first D&D session feel like?

A welcoming Guild Master leads the way, while a small party makes it easier to join in.
Young adventurers begin their first guided Dungeons and Dragons quest.
Questions parents ask

What parents usually want to know before the first session.

Do they need to know the rules?

No. The Guild Master explains rules as they come up.

What if they are quiet?

They can warm up at their own pace. Listening first is welcome.

What keeps it safe?

Small parties, clear expectations, recorded sessions, and welcoming Guild Masters.
Ready to choose a D&D club?

Choose your child’s first D&D party.

Browse openings by age and schedule, or use the Adventure Pass Quiz for help choosing the right table.
A party means the small guided group of kids your child adventures with each week.
A family chooses a welcoming online club with Guild of Imagination guidance.

Meet the Guild Masters

Every great party needs a guide.

These Guild Masters currently guide D&D clubs across the Guild. They lead the story, explain the rules, and help each player find their place at the table.

Schuyler Blackwood, Guild Master

D&D Guild Master

Schuyler Blackwood

Beginner D&D • Ages 8-10

DMs build worlds. Players write legends.

Meet Schuyler →
Elijah Tilma, Guild Master

D&D Guild Master

Elijah Tilma

Campaign D&D • Ages 11-13

Problem-Solving, Creativity, and Ingenuity.

Meet Elijah →