New families: Try Guild of Imagination for 4 weeks for just $7. Find the Right Club
For Parents

Online clubs built around what your child already loves.

Stories, games, building, strategy, and imaginative worlds give kids something real to share from the first session.
We help families find a compatible small online club led by a welcoming Guild Master. New families can try four weekly sessions for $7 total.
New families: 4 weeks for just $7
Small guided groups
Experienced Guild Masters
Beginner-friendly starts
A child joining a guided online adventure club with dice, a notebook, a female Guild Master, and a small group of kids on screen.
A MORE THOUGHTFUL ONLINE CLUB

A small group. A shared interest. A Guild Master guiding the room.

Children join a scheduled club with clear expectations, familiar faces, and an experienced adult helping everyone take part.
When nothing else quite clicks

Your child does not need another random activity. They need their kind of group.

A child can be bright, funny, creative, and still feel out of place in the usual activity lineup. That does not mean anything is wrong with them. It means the room matters.

Not every kid is a sports kid

Some kids connect more easily through stories, strategy, imagination, and shared quests.

Shared interests make it easier to start

When kids like the same worlds, games, and big ideas, they have something to talk about before the pressure gets too big.

Small groups give kids room

A smaller party gives kids time to listen, warm up, take a turn, and be noticed when they are ready.
Start with the Adventure Pass

A thoughtful match, then four real sessions.

Tell us what your child enjoys. We narrow the options by age, interests, experience, schedule, and equipment before you enroll.
1

Answer a few quick questions

Share their interests, age, experience, schedule, and available equipment.
2

Try a small guided club

We recommend a compatible small group and explain why it may be a good place to begin.
3

Try four weekly sessions

Your child joins the same club for four weeks, with time to settle in and decide whether they want to continue.
Better online time

Online play feels different when the room is thoughtfully guided.

This is active, social time. Children talk, make choices, solve problems, and create alongside a small group with an adult guiding the experience.

Welcoming Guild Masters

Guild Masters host the adventure, explain what is happening, help kids take turns, and keep the group feeling warm and organized.

Small groups

Children are not lost in a giant class. A smaller group makes it easier to listen, contribute, and be known.

Clear expectations

Respect the group, take turns, listen, and help make the experience enjoyable for everyone.

Recorded sessions

Sessions are recorded, and recordings are available to families upon request for added peace of mind.
Guild Masters
The person guiding the story

Meet the adult guiding the group.

A Guild Master welcomes new children, sets the pace, explains what comes next, and makes room for different ways of participating.
Hosts the adventure
Helps kids take turns
Keeps the group organized
Helps new children settle in
Is this right for my child?

Start with the interests that already light them up.

Adventure Pass clubs can be a strong fit for children who enjoy imagining, building, strategizing, moving, laughing, or solving challenges with others.
Enjoys fantasy, games, stories, building, movement, or creative play
Prefers a smaller guided group to a crowded public space
May enjoy D&D, Minecraft, VR, video games, or help choosing a first path
Would benefit from familiar faces and a consistent weekly group
A parent and child explore club options with help from Guild of Imagination.
What kids practice without realizing it

They think they are playing. You will see the practice underneath.

Inside each club, kids make choices, listen, take turns, solve problems, and add to a shared story. It feels like adventure, not homework.

Speaking up

Sharing the plan they were nervous to say out loud. Asking a question. Explaining what their character wants to try.

Teamwork

Waiting for a turn, listening to the party, compromising on a plan, and solving problems together.

Creativity

Inventing characters, drawing maps, building worlds, and finding clever ways through a challenge.

Consistency

A weekly club gives kids a familiar group, a familiar Guild Master, and something to look forward to.
What parents notice

The clearest sign is that they want to come back.

Parents often notice children leaving with a story to tell, pride in what they contributed, and questions about what happens next week.
★★★★★
“My child left each class energized, proud of what they contributed, and eager for the next session.”
Parent review
★★★★★
“Jason loves these D&D classes so much that it drives the rest of our schedule. He cannot miss it.”
Parent review
★★★★★
“She can’t wait to join his class again. He did a great job helping her in the game and making her feel included.”
Parent review
Find the Right Club
Before you sign up

You might be wondering if your child will actually join in.

Kids do not need to know every rule or be the loudest in the room. A small group and a welcoming Guild Master give them a comfortable place to begin.

What if they are nervous?

They can listen first. A good Guild Master gives kids ways to participate without putting them on the spot.

What if they do not know D&D?

That is completely fine. We explain as we go, and the first goal is comfort, not rule mastery.

What if online groups have not worked before?

This is not an open server or random game lobby. It is a scheduled small group with an adult guiding the room.

What if they are quiet?

Quiet kids still matter to the party. They can contribute through choices, ideas, problem solving, and small moments of bravery.
Parent questions

What parents want to know before the first session.

The Adventure Pass is designed to make the first step clear, low-pressure, and easy to understand.

Is this just more screen time?

It is intentional online time. Clubs are live, guided, social, and built around shared play rather than scrolling or an open game lobby.

Is this good for brand-new players?

Yes. New players are welcome. Guild Masters explain things as kids play, keep the first steps simple, and help each child understand what they can do next.

Does my child need to know D&D?

No. Adventure Pass may lead to D&D, Minecraft, VR, video games, or another compatible guided club. The Adventure Pass Quiz helps narrow the options.

What if my child is nervous?

They can listen first, warm up gradually, and join in when they are ready. A Guild Master will not put them on the spot.

Are sessions recorded?

Yes. Sessions are recorded, and recordings are available to families upon request.

What happens after the Adventure Pass?

The $7 Adventure Pass covers the first four weekly sessions for new families. If your child continues, the matched club’s normal recurring price begins. We explain that rate and the continuation process before the pass ends.
Start with the Adventure Pass

See how four weeks with the right group can feel.

Tell us what your child enjoys. We’ll help find a compatible small club for their $7 Adventure Pass, with no long-term commitment simply for trying it.
$7 total for four weekly sessions
Help choosing a compatible small group
Ongoing price explained before continuation