New adventurers welcome: Try 4 weeks for $7. Find the Right Club
Adventure Pass

Give your child 4 weeks to find their party.

A one-day trial is not always enough. The Adventure Pass gives your child time to settle in, meet familiar faces, and find out whether this is a group they want to come back to.
4 weeks for $7
Small beginner-friendly groups
Welcoming Guild Masters
No long-term commitment required
A child stepping into a small guided online adventure club through the Adventure Pass.
First step into the Guild

More than a quick sample.

Kids get enough time to learn the rhythm, meet the group, and decide if this feels like their kind of adventure.
How it works

A simple path from curious to comfortable.

Answer a few quick questions, get matched with a club that fits their age, interests, and experience, then let them try the weekly rhythm before deciding what comes next.
1

Tell us what lights them up

Share your child’s age, interests, experience, schedule, and anything that would help the first step feel easier.
2

Join a small guided group

Your child joins a welcoming club with clear expectations, familiar faces, and a Guild Master who helps new kids get settled.
3

See if they ask to come back

After four weeks, you will have a much better sense of whether this is the group your child wants to keep seeing.
What’s included

Four weeks in an actual weekly club.

This is not a one-session sample where the fastest kid in the room gets the most attention. Your child gets time to warm up, learn the rhythm, and be part of a party.
An Adventure Pass laid out on a warm wooden guild table with a glowing fantasy map, four lanterns, dice, miniatures, and magical path markers representing four weeks of guided adventure.

A weekly group they can settle into

Same club rhythm, familiar faces, and a Guild Master guiding the adventure.

Help without pressure

New players can ask questions, listen first, and learn through play.

Time for the group to feel familiar

Four weeks gives kids room to warm up and notice, “I know these people.”

A calmer kind of online play

Small groups, clear expectations, guided sessions, and recordings available upon request.
Who this is for

For kids whose interests make more sense in a group.

If your child lights up around fantasy, games, building, maps, movement, weird ideas, or big what-if questions, the Adventure Pass gives them a place to try those interests with other kids.
A glowing compass badge representing the Adventure Finder.

This may be a strong first step if your child...

Talks about stories, games, characters, builds, maps, or imaginary worlds
Needs guided online play instead of random rooms or public servers
Would rather warm up in a smaller group than jump into a crowded activity
Might enjoy D&D, Minecraft, Gorilla Tag, VR, or help choosing the right path
Has been waiting for kids who get excited about the same things
Adventure Finder

Find the club that feels like the best first step.

Answer a few quick questions and we’ll point your family toward D&D, VR, videogames or a guided match based on your child’s age, interests, experience, and schedule.
Small guided groups
Welcoming Guild Masters
Beginner-friendly starts
Start here

Find the Right Club

This quick form helps us match your child with a first club that has the right age range, pace, and starting point.
Simple first step

Try 4 weeks for $7.

Give your child time to try the weekly rhythm before choosing an ongoing club.
Adventure Pass

$7 for 4 weeks

For new families trying the Guild for the first time.
4 weekly guided club sessions
Small beginner-friendly group
A clear next step after week 4
If your child finds their party, you can continue into an ongoing weekly club. If not, you are not locked into a long-term plan.
Parent questions

A few things parents usually want answered first.

Plain answers before you take the first step.

Is this online or in person?

The Adventure Pass is for our guided online clubs. Your child joins from home using a device with internet and video access.

What age groups do you offer?

Most clubs are grouped around ages 8-10, 11-13, and 14+, depending on availability, interests, and experience.

How long are sessions?

Most weekly club sessions are 90 minutes, which gives kids time to settle in, play, and feel part of the group.

Does my child need anything to get started?

For D&D, they need a device and stable internet. For Minecraft or VR, we may confirm game or headset access before matching your family.

Does my child need to know how to play?

No. Brand-new players are welcome. Guild Masters keep the first steps simple and help kids learn as they play.

What happens after the 4 weeks?

If it feels like the right fit, your child can continue in an ongoing weekly club. We will help you understand the next step before the pass ends.

What if my child is nervous?

That is okay. They do not need to be the loudest kid in the room. A smaller party gives them room to listen first, warm up, and join in when they are ready.
A golden Adventure Pass ticket for a child starting their first Guild adventure.
Start the Adventure Pass

Give your child 4 weeks to find out if this is their party.

For $7, your child can try a guided weekly club, meet a welcoming Guild Master, and see whether this is the group they want to come back to.
4 weeks for $7
Small beginner-friendly groups
No long-term commitment required