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A party of experienced teen adventurers battles an enormous dragon at a shattered observatory.
  • Ages14–18 yearsRecommended age range.
  • FormatWeekly Class • Online
  • Length1 hr 30 min
  • ScheduleMeets once per week
Weekly Class • Online

Dungeons & Dragons: Experienced Teen Campaign (Ages 14-18)

A continuing Dungeons & Dragons campaign for experienced teens who want deeper choices, stronger party teamwork, and an ongoing story shaped by their decisions.

Price
$145.00/month or $42.00/week
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This continuing Dungeons & Dragons campaign is for teens who already understand the basic rhythm of play and are ready for a story with greater depth, meaningful choices, and lasting consequences.

The party returns each week to an ongoing campaign guided by an experienced Guild Master. Players investigate mysteries, negotiate with memorable characters, explore dangerous places, plan together, and face age-appropriate fantasy challenges. Their choices influence alliances, locations, and what happens next.

A typical meeting includes:
• A concise recap and a clear connection to the party’s current goal
• Time for planning, role-play, exploration, puzzles, and tactical encounters
• Opportunities for each character’s strengths and personality to matter
• A closing moment that records major choices and sets up the next chapter

New learners can join an established campaign. Before or at the beginning of their first meeting, the Guild Master helps connect their character to the party and explains the essential story context. Players do not need to memorize every rule, but they should be comfortable reading a character sheet, making common checks, and participating in turn-based encounters.

Learners practice collaborative planning, communication, perspective-taking, flexible problem-solving, and responsible decision-making. The Guild Master keeps the story moving while leaving room for creative approaches and player agency.

Campaigns may include fantasy peril, imaginary combat, monsters, suspense, and morally complicated choices. Content remains age-appropriate and is guided by the Guild of Imagination code of conduct.

Guild of Imagination is an independent class provider. This club is not affiliated with or endorsed by Wizards of the Coast.

Available Class Times

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